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GLFrontier on Dingux, is there any interest in it?

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GLFrontier on Dingux, is there any interest in it?

Postby mrLogan on Sat Sep 12, 2009 8:48 am

Hello All,
I found an old source for GLFrontier ( Frontier: Elite 2 ) which uses the framebuffer and not GL. It was a pain to compile but it did and I do have it running on dingux. It's slow and it needs control work and the executable is huge (7 meg!).

So my question is , is anybody out there bothered about this one?
mrLogan
 
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Re: GLFrontier on Dingux, is there any interest in it?

Postby Hellsing1 on Sat Sep 12, 2009 10:20 am

Hi

Does this not already run via the Atari ST emu?

Hellsing
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Re: GLFrontier on Dingux, is there any interest in it?

Postby mrLogan on Sat Sep 12, 2009 12:21 pm

Hellsing1 wrote:Hi

Does this not already run via the Atari ST emu?

Hellsing


Yes, but this is one is compiled for dingux and not emulated.
mrLogan
 
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Re: GLFrontier on Dingux, is there any interest in it?

Postby eule on Sat Sep 12, 2009 1:41 pm

I never played Frontier yet, just loaded it up in Hatari once and had trouble starting my ship. :lol: I don´t get the controls. A Dingux-version with properly explained controls surely would be nice, but it´s your decision if it´s worth the trouble for you. I definately would check it out. :)
Anonymous said: is a fake.
Tobias said: it seems to run very slow ...so it could be real ...
Eläkeläiset - Humppa rules!
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Re: GLFrontier on Dingux, is there any interest in it?

Postby zear on Sat Sep 12, 2009 1:47 pm

I'm interested in having GLFrontier on Dingux.
In fact, i tried to port it myself long time ago, but the compilation process was crashing on something.
I'm glad you managed to compile it.
GLFrontier is slow on GP2X as well, which is (in my opinion) a little more powerful than the Dingoo, so I wouldn't be expecting it to work with decent speed on dingux..
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Re: GLFrontier on Dingux, is there any interest in it?

Postby mrLogan on Sat Sep 12, 2009 2:23 pm

zear wrote:I'm interested in having GLFrontier on Dingux.
In fact, i tried to port it myself long time ago, but the compilation process was crashing on something.
I'm glad you managed to compile it.
GLFrontier is slow on GP2X as well, which is (in my opinion) a little more powerful than the Dingoo, so I wouldn't be expecting it to work with decent speed on dingux..



the two main stumbling blocks I can across was

a) the compiler runs into a memory limit "cc1: out of memory allocating 4064 bytes" which seems to be related to something to do with the optimizing routines so I had to remove the -02 flag on part 1

b) after that it ran into relocation errors which google turned up something to do with small memory blocks and the built in mipsel memory allocation routines so I stuck -mxgot into the part 1 compiler line which apparently uses a different approach but can potentially cause issues in some cases.
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Re: GLFrontier on Dingux, is there any interest in it?

Postby tuki_cat on Sat Sep 12, 2009 8:53 pm

Hi,

If you could get it working at a decent speed then i would definitely be interested in seeing Frontier on Dingux.

I couldn't get it to work on Hatari.
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Re: GLFrontier on Dingux, is there any interest in it?

Postby Chris23235 on Sun Sep 13, 2009 4:05 pm

I would be interested too, I love the game.
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Re: GLFrontier on Dingux, is there any interest in it?

Postby maxpelle on Fri Sep 18, 2009 10:31 pm

Anyone interested in porting "The Sentinel" on Dingoo? I'm waiting for a Dosbox port on Dingoo to be able to run the pc version.
The spectrum version runs quite nice and almost all game keys can be remapped to Dingoo keys, so i'm happy so far.

It should be run smoothly even in software mode.

I'd love a native port on Dingoo.
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Re: GLFrontier on Dingux, is there any interest in it?

Postby zear on Sat Sep 19, 2009 8:07 am

You can't port anything without the source code.
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