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[EMULATOR] Sega Master System/Game Gear emulator for Dingoo

Only for posting new releases of Dingoo OS based software.

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Re: Sega Master System/Game Gear emulator for Dingoo

Postby jackpasser on Sun Aug 16, 2009 3:02 am

real nice work man! it's much better than Subzero's sim. would you continue to do some work for PCE emu ?
jackpasser
 
Posts: 15
Joined: Sat May 02, 2009 3:09 am

Re: Sega Master System/Game Gear emulator for Dingoo

Postby alekmaul on Sun Aug 16, 2009 9:46 am

Thanks all for your comment, i will continue to migrate my nds emulators to dingoo that's fun ;)
MmmRevolution -> i did the emulator from scratch, with infos regarding vdp/tms9918 /sn76489 , and so on. Only the z80 is not from me . I don't understand why you want i take a look at DrMD, i don't want to put megradrive emulation in SmsGGOO.
SiENcE, here is the code of the menu, but i don't think it's usefull for you ...
I'm using StringCompiler to manage xml file in the sdn ressource because some characters can't be display with direct string display.
Also, i will certainly release MarcaDS on Dingoo, so you will have Pacman and much more games ;)
At least, just take a look at my Rick Dangerous port, you've also got a menu and full source code is available on my website.
Code: Select all
//--------------------------------------------------------------------------------------------------------
void GameEngine::DrawSmsMenu(void)
{
#define FONTINC 20
#define FONTDEB 20
  int i;
   Point p(m_iScreenWidth>>1,0);
   Pixel colorwhite;colorwhite.rgb(0xff,0xff,0xff );
   Pixel colorred;colorred.rgb(0xff,0x00,0x00);
  Pixel coloryellow;coloryellow.rgb(0xff,0xff,0x00);
   Rect  rcSmall;
   rcSmall.left = 160;
   rcSmall.top = FONTDEB+20;
   rcSmall.right = 160+150;
   rcSmall.bottom = FONTDEB+140;

   m_pDraw2D->Clear(0,0,0);
   p.x = 160; p.y = 4;   m_StrMgr.DrawString( 1, colorwhite,ANCHOR_HCENTER|ANCHOR_TOP,p);

  if (m_Flag == GF_GAMECHOOSE) {
    p.x = 70; p.y = FONTDEB+FONTINC*2;   m_StrMgr.DrawString( 12+7, colorwhite ,ANCHOR_LEFT|ANCHOR_TOP,p);
    p.x = 80; p.y = FONTDEB+FONTINC*5;   m_StrMgr.DrawString( 13+7, colorwhite ,ANCHOR_LEFT|ANCHOR_TOP,p);
  }
  else if (m_Flag == GF_GAMEINIT) {
    p.x = 100; p.y = FONTDEB+FONTINC*3;   m_StrMgr.DrawString( 14+7, coloryellow ,ANCHOR_LEFT|ANCHOR_TOP,p);
  }
  else {
     for (i=1;i<7;i++) {
        p.x = 10; p.y = FONTDEB+FONTINC*i;   m_StrMgr.DrawString( i+1, (m_MenuSel == i-1 ? colorred : colorwhite),ANCHOR_LEFT|ANCHOR_TOP,p);
     }
     if (m_MenuShowSound) {
        p.x = 70; p.y = FONTDEB+FONTINC*2;   m_StrMgr.DrawString( m_MenuShowSound+7, colorred ,ANCHOR_LEFT|ANCHOR_TOP,p);
     }

    m_pImgS2d->CreateFromMemory(TF_TRUECOLOR,SYSVID_WIDTH,vdp.height,&temp,sizeof(unsigned short),NULL);
    m_pDraw2D->SetTexture( m_pImgS2d );      
    m_pDraw2D->DrawStretchOverlay(rcSmall,NULL);
    m_pImgS2d->Free();
  }
}

Shred-> give me an example, which roms are not good ?
About custom firmware, yes i think it's perhaps a pb to allow OS to find .SMS files.
SOmeone told me that ColeCOO works only if Dingoo is with firmware 1.1, that's perhaps the same pb.
alekmaul
 
Posts: 51
Joined: Sat Jun 06, 2009 7:16 am
Location: France

Re: Sega Master System/Game Gear emulator for Dingoo

Postby hwrdmonster on Sun Aug 16, 2009 11:14 am

MarcaDS is excellent. Very much looking forward to it on my Dingoo!
hwrdmonster
 
Posts: 6
Joined: Sun Jul 19, 2009 4:03 am

Re: Sega Master System/Game Gear emulator for Dingoo

Postby Shred on Sun Aug 16, 2009 12:29 pm

I tried to load Wonder Boy in Monster Land (USA, Europe)
and Zillion (Japan, Europe),Zillion (USA) (v1.1) Zillion (Europe) (v1.2)

all of which display Japanese text.
Shred
 
Posts: 12
Joined: Wed Jul 29, 2009 7:55 pm

Re: Sega Master System/Game Gear emulator for Dingoo

Postby MythomizeR on Sun Aug 16, 2009 1:16 pm

Thanks sincerely for this another native S.O. emulator :-)

alekmaul wrote:Thanks all for your comment, i will continue to migrate my nds emulators to dingoo that's fun ;)

Fantastic, your Amstrad emulator for DS AmeDS is great, on Dingoo would are aWeSOmE :-)

ColecoDS also is very well and ThomDS see interesting...

jackpasser wrote:real nice work man! it's much better than Subzero's sim. would you continue to do some work for PCE emu ?

Yeah, a TurboGrafx-16 emulator would make very happy to my :-)

MmmRevolution wrote:Je ne sais pas quel est l'émulateur que tu as utilisé à l'origine pour SmsGGOO mais connais-tu DrMD ? un excellent émulateur Master System/ game gear et aussi Megadrive (picodrive reste mieux pour la megadrive)
il existe des versions GP2X et Gizmondo de cette émulateur ici: http://reesy.gp32x.de/

It would be fantastic to port the impressive Reesy's DrMD Megadrive code, since his really highest compatibility, I think is greater than Picodrive (anyway, thanks to A600 for his work, of course).

Thanks again alekmaul and Greetings.
User avatar
MythomizeR
 
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Location: Qvixote's Earth

Re: Sega Master System/Game Gear emulator for Dingoo

Postby adamantibus on Sun Aug 16, 2009 2:45 pm

Is there any chance of getting better sound in this?

Thanksd for your great work.
adamantibus
 
Posts: 34
Joined: Mon May 11, 2009 12:19 pm

Re: Sega Master System/Game Gear emulator for Dingoo

Postby SiENcE on Sun Aug 16, 2009 7:04 pm

thank alekmaul.

i will continue to migrate my nds emulators to dingoo that's fun

sounds good ;-)
SiENcE
 
Posts: 80
Joined: Wed Apr 29, 2009 9:19 am
Location: Berlin/Germany

Re: Sega Master System/Game Gear emulator for Dingoo

Postby alekmaul on Sun Aug 16, 2009 9:20 pm

Thanks a lot for your comments, that's great to see that Dingoo Scene is so active !
Just a little WIP to inform you that I migrated SmsGGOO to a "non sdk"' version and ... it works great :D !
Now, it's full speed with better sound (yes better sound WITHOUT SDK) and I fixed palette pb in Fantastic Dizzy and Space Harrier (perhaps others, i don't know).
I must rewrite all the interface because it's not compatible with a "non sdk" version. The screen is no more resize actually, i must write a fast rendering resize algorythm to have something nice.
Also, don't expect a new version before next week end, i have a job and i can't work on it each day, sorry about that ...
alekmaul
 
Posts: 51
Joined: Sat Jun 06, 2009 7:16 am
Location: France

Re: Sega Master System/Game Gear emulator for Dingoo

Postby Harteex on Sun Aug 16, 2009 9:25 pm

alekmaul: cool! :)
I'm currently working on a project without the SDK, but I haven't come as far as sound yet. I really don't know much about how it works. If you could post how you use the sound, I would be very happy. :) But it's not a hurry.
Harteex
 
Posts: 37
Joined: Sun Jul 19, 2009 4:11 pm

Re: Sega Master System/Game Gear emulator for Dingoo

Postby Gemei21 on Sun Aug 16, 2009 11:39 pm

Thanks for your work. :!:
Portuguese Dingoo Site:
http://www.dingoobr.blogspot.com
Gemei21
 
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Joined: Tue May 26, 2009 12:10 pm

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