Pointers for translating Zelda64 by Harteex Last updated: 2002-12-21 21:40 (1) Next value after 06 controls where the text should start on the x axis (2) For example 05 41 starts red colour and then you need 05 40 to stop it 01=Next line 02=End of dialogue 03=?? 04=End text block 05=First part of color value 06=First part of where you want your text line to begin (1) 07=?? 08=Text after this value is shown directly 09=?? 40=End of a colour (have to start with 05) (2) 41=Red colour (have to start with 05) 42=Green colour (have to start with 05) 43=Blue (dark) colour (have to start with 05) 44=Blue (light) colour (have to start with 05) 45=Pink colour (have to start with 05) 46=Yellow colour (have to start with 05)