________________________ Zelda 64 Text Dump Table ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thanks Andreas Bjerkeholt (andbje@ktg.se) for solving a few mysteries. Miscellaneous ------------- 00 = blank rom space 0F = player name 1F = current time Text Control --------------- 01 = hard return 04 = wait for player to press A before new screenful of text (pause) 06 xx = indent (x takes hex values 23 - 3C to denote how much to indent) 1A = keeps user from pressing B to skip text. Gives priority to the current screenful of text 13 xx 08 = start of "get item" dialog (x is always different) 1B = start menu choice 02 = end section (text/dialog/cinema/menu) 09 = new screenful of text when getting item? 0B 02 = go to next cinema scene after player finishes reading and presses A? 07 xx xx 02 = ??? Usually occurs after a screen of text (x varies) 08 or 09 = timed delay before displaying text? 08 = before each enemy description 08 = displays rest of quote immediately, instead of one letter at a time 0E xx 02 = timed delay before displaying next screenful of text (x is the time delay) 0C xx = alternate method of timed delay, perhaps during timed cinema scenes? (x is time delay) 01 01 01 09 10 02 = have player play Ocarina? 07 xx xx 02 = repeat only the following text when talk again? 14 xx = ?? 12 xx xx = ?? Button Graphics --------------- AA = control stick A5 = up C A7 = left C? A6 = down C? A8 = right C? A1 = C A4 = Z trigger A0 = B button 9F = A button A3 = R trigger A2 = L trigger 05 42 A9 x 05 40 = Z target arrow icon (x can be anything) 05 44 A9 x 05 40 = control stick pushed up (x can be anything) Font Colors ----------- 05 41 = start red font color 05 42 = start green font color 05 43 = start blue font color 05 44 = start light blue font color 05 45 = start peach font color 05 46 = start yellow font color 05 40 = end font color Extended ASCII Characters ------------------------- 80=À 81=Á // only in U.S. version 81=î 82= 83=Ä 84=Ç 85=È 86=É 87=Ê 88=Ë 89=Ï 8A=Ô 8B=Ö 8C=Ù 8D=Û 8E=Ü 8F=ß 90=à 91=á 92=â 93=ä 94=ç 95=è 96=é 97=ê 98=ë 99=ï 9A=ô 9B=ö 9C=ù 9D=û 9E=ü ??=¡ ??=¿ ??=ª Japanese Version ---------------- 81 70 = end quote? 86 C7 00 xx = indenting 87 4F = player name 00 0B 0C xx = font attribute 00 0A = line break? 81 89 = ?? font modifier? (pink->purple, red->orange) 81 8A = ?? 81 9A = ?? 81 99 = ?? 81 9E xx xx = ?? 81 9F = ?? 81 A1 = current time? 81 A3 00 xx = time delay before next quote 81 A5 = wait for player to finish reading? 81 BC = menu? 81 CB xx xx = ?? 81 F3 = ?? 00 00 = junk space?