SameGoo
v1.1

for Dingoo A320

By Harteex
http://www.harteex.com


*** Changelog ***

V1.1
* Added sound
* Added music
* Added support for custom music if you don't like the built-in music
  (see below)
* More animations


*** What is it ***

SameGoo is an implementation of the simple but popular SameGame.
The goal is get a high score.

Selecting an object will clear that object and all connected objects
of the same color.
You cannot clear a single object, it must be connected to at least
one other.
If a gap occurs between columns of objects, then the right-most ones will
be moved left.

The more objects you clear at once, the higher score you will get.
The scoring is calculated by (n-2)^2
where n is number of objects cleared at once

You will also get a 1000 score bonus for clearing the whole board


*** Custom music ***

To play your own music instead of the built-in, place an ogg file
called SameGoo.ogg in the same folder as SameGoo.app.

The ogg file should be encoded to 44100 Hz, 16 bit, and stereo.
Most ogg files you'll find are in this format.


*** Controls ***

A to enter menus, B to go back.
Start + Select anytime to quit.
Triggers or Y + Up/Down to change volume.

Ingame:
A		Remove object
B/Start		Return to menu
X		Restart


*** Credits ***

Programming:
Harteex

Graphics:
All graphics in this game are from free resources around the net,
with the one exception of the Harteex Productions logo.
Some of the graphics are modified to a varying degree.

Petr Kratochvil (via publicdomainpictures.net):
Background

public-domain-photos.com:
Game objects

Dat Nguyen (splashyfish.com):
Marker, Menu-arrow, Achievement-icons, sound icons

The font used is Share-TechMono created by Ralph Oliver du Carrois

The built-in music is made by Daniel Kvarfordt

Sounds are licensed from Soundsnap.com and are created by:
Stuart Duffield
monsteer
erock
Reeouchii

At last but not least, a big thanks to flatmush for creating and providing
definitions for the built-in functions as well as creating new libraries.
Thanks also goes out to alekmaul for help with sound threading.